Monday, 30 January 2017

Production diary 1: Making the props


Since my trailers were going to have a number of scary creatures, I had to try out some different ways to make those creatures. One of those ways was to use a person and cover them in Fx makeup, to transform them into a scary looking demon.
So, I visited the 'Party Shop' in Peterborough and bough some makeup supplies (e.g. eyeshadow, liquid latex, white face paint and makeup sponges) to try out some looks.
I decided that I would be the makeup artist, since some experience with Fx makeup.
The blood is made from honey, mixed with red and blue food colouring. This is the cheapest, easiest recipe I could find and in my opinion, it looked quite realistic.
I found that if you leave the mixture in a room for a couple of days, the honey will crystalize and the 'blood' will have more texture.






 

So here are the test results, from a few makeup tutorials that I found on YouTube. In conclusion, I liked the outcome of some (like the scars and bruises) but when it came to the larger wounds, I found it difficult to use the liquid latex and scar wax. Overall, Fx makeup is time consuming, messy and to be honest I'm not that good at it. With this level of 'skill' I don't think my creatures are going to look very scary.

For the second technique, I decided to do something which I'm more familiar with: Sculpting. This particular type of 3D creation was made with paper mache.
 

First, I bought a cheap mask, adding some clay eyes and filled the head with tissue and glue.

 Then I sculpted the face.


















Then I painted it and added a wig.


































It was important to decide whether to use props (e.g. horror puppets) or fx makeup for the creatures in the trailer. I had already decided that puppets would be more realistic and doable, since my creature designs didn’t resemble normal humans.
I chose an existing horror icon (Samara Morgan) to make, as it’s easier to see how realistic the prop and makeup looks, when compared to the existing picture.
As I thought, the prop looked better than the horror makeup. I could work on it for longer, the features were more exaggerated and it lasted longer during filming. I felt that there were no limits when creating props, since you didn’t have to shape the design to anyone’s features.
With a sculptured piece, you can work on it for hours or days on end, improving bits and taking breaks so as to see it with fresh eyes. But you didn’t have this luxury when working on someone’s body. I produce better results with materials like papier-mâché, instead of makeup. This is important since I’m the one making the visual horror in the trailer.
A disadvantage of course, is that the props can't move. But since this is a trailer, they will only be shown for a couple of seconds, so very little movement (e.g. a twitch) is needed.
I decided to compare this method with the makeup method, to see how they compared.
Here is my makeup version of Samara Morgan:
 
Problems with the makeup included; skin irritation, makeup rubbing off and it being tiring for the person wearing it – as they’d have to sit through hours of application. If additional filming were needed, the makeup would have to reapplied. This takes time and energy and could create discontinuity errors if the look isn’t exact.
 
Overall Conclusion
      After trying both methods, I have decided that I will use a combination of both for different parts. But I will mainly rely on digital effects, since time is limited and I don't have enough time to improve my makeup skills or create another mask.
      For example, one of the creatures has to crawl through an alley. I will use a person (in makeup) for this, since it would be very hard to manipulate a puppet or animate a digital character.
      Since I have already made the Samara mask, I decided to use it in my trailer. I only really created it for practice, but it turned out looking good. Samara Morgan is associated with 'The Ring' franchise, but she will just be a typical scary black haired girl in my trailer.
      But the other creatures (like the shadow figures and tall skinny creature in the bedroom) will have to be edited in. It just takes too long to make a mask and do makeup.

Friday, 13 January 2017

Poster and magazine cover

 1. Poster
I have chosen a typical, simplistic style for my film poster. It has a Z shaped layout, which means the reader's eyes start at the top left, go to the right side and then back to the bottom left.
In my market research, I discovered that blue, grey and black were popular colours among my target audience. That's why I have opted for this colour scheme. I thought that a dark, mysterious poster would look intriguing and would effectively convey the atmosphere of my film.
Most of the text is a bright grey, since it contrasts the background (in order to stand out) but still fits the colour scheme. However, the title is white so that it stands out the most and has a 3D effect.
I've kept the text at a minimum because realistically, people won't stop to read a public advertisement. Under the title is the date of release and the necessary film logos/copyright notices. Some posters would display the actor's names to draw in their fans. But my film is a low budget, niche production, so there are no big names to advertise.
The main image shows a mysterious (hooded) figure holding a glowing orange pill. These are enigmas since we don't know who this is or what he(?) is holding. But we do know that they are significant, since the tagline says 'It will change you'. That is presumably referring to the pill. He has a blacked out face, which indicates that he isn't trustworthy or honest. He could therefore be an antagonist.
There are some long, grotesque shadow hands stretching up to the character. Ordinarily, this might indicate that the character is being haunted by something paranormal; but since the hooded figure isn't fazed or physically restrained by them, it could be assumed that they are his allies. This shows that the film has some supernatural elements.
I've put a shadow behind one side of him, to again enforce the idea that he is hiding something dark and deadly. But the other side has a white glow, which is a symbolism of the main character's spirit, who got separated from his body. The overall white glare behind and around the character is another representation of a ghostly presence. The shape of the main image forms an oval, against a black background. This gives the impression of darkness closing in.
Above the character, are some stormy clouds. This relates to the narrative, since the main character is going to enter an alternate world which is darker than reality. These clouds symbolise how the hooded figure is going to change the main character's world and bring chaos into his life.

2. Magazine cover
My magazine cover is more busy in terms of text and graphics.
I have chosen the name 'ThrillFest' for the masthead, since this magazine focuses on films in the thriller genre and because 'fest' relates to 'filmfest'.
I have stayed with my original, flat plan design, except for a few addition features (like the demon hand and red splatter effects).
This cover shows much more about the story. We see how the demon is drawing the main character's spirit out of his body, so that it can inhabit the vessel.
The colour scheme is similar to the poster (with blue, grey and black), except I have added red for the magazine's own style and identity. The red helps the important features to stand out. The splatters are a commonly used convention for anything with horror movie themes. I wanted to make it known that 'ThrillFest' isn't just a thriller movie magazine, it's a horror thriller magazine (which is a different genre entirely).
The title also has some continuous themes, such as the white colour and the misty clouds which represent a dark premonition.
The free posters provide the reader with some extra images to look at. The magazine doesn't actually state that they are related to the main cover story. But they are actually screenshots from my trailer footage.
Other conventions on my magazine cover include; the skyline, barcode, puffs, articles and the slogan. I didn't make it too busy because I wanted the main image to be the focus of the cover. The articles feature some well known actors/films in the horror/thriller genre. This includes; Jane Levy (known from 'The Evil Dead' and 'Don't Breathe') and Shutter Island.
The barcode may seem like it's in a strange place, but I have seen a number of magazines place their barcode vertically on the right side of the cover. I think it works. There wasn't really space to move the 'Plus' sign and the articles upwards because the title was there and I didn't want it on top of the main image.
I was also going to darken the spiked bubble around the plus, so that it matched with the other red text. But I decided against this because I liked how the bright red made it stand out even more than the other puffs. I also decided against deleting the page numbers (p45) because I think it's helpful and I've seen some covers with this convention.

Film logo production


Action Plan


Video Production Risk Assessment


Reece


Shooting schedule


Model release form


Animatic

This is the drawn version of my trailer. It is creates using a slideshow of the scenes from my storyboard; which have been put together in the editing software: Premiere Pro.