Here are a few examples of sound effects in trailers and how they've been used for certain techniques.
1. The pulsating, electronic music in the Tron Legacy trailer
Since the film is based on a videogame, this suits the futuristic, modern atmosphere that the audience is meant to get absorbed into. Unlike some of the other soundtracks used in the movie, this one has a serious, dark vibe to it. This technique makes the trailer itself seem daunting and almost sinister. It gives the impression that the film's plot will be grave and serious.
2. The serene music at the start of 'Transcendence'
The idea of the movie is a scientific experiment which will allow humans to 'transcend' and achieve greatness. It is a dream which combines natural gifts, technology and intelligence to form a perfect ideal.
The sounds fit with the clips shown. The sombre notes are played as images of the earth, Cities and machines come onto the screen. It creates the feeling that we are lonely and insignificant beings, ignorant to the vast universe and in need of power. It is not an exhilarating experience, which would suit the excitement of such a life changing prospect. Instead, the trailer is sophisticated and recognises the serious consequences of this experiment; rather than just hyping it up as a cool thing to make our lives more fun and luxurious. Since the trailer starts off as quite morbid, there isn't a dramatic change in the tone as things start to go wrong later in the video.
3. The distorted, echoed low hums in The Grudge trailer
The way in which the sounds drag on and flow in all directions, mirrors the way that the Grudge moves and creates the sense that she is always haunting you. The music is mixed with louder, dramatic drop sounds cut through the relaxed atmosphere, for the more scary scenes. This works well for the jump scares.
Foley artists are people who add sound effects to videos, especially when they are not recorded at the time of filming. They can emphasise noise, change sounds and make up sounds which are otherwise unnatural.
For example, a punch in an action movie wouldn't really make such a loud thump. Foley artists have recorded this noise by simple actions, like hitting an apple with a baseball bat - and layering this sound over the visuals.
But in recent years, modern technology (e.g. pre-recorded sounds) are more commonly used due to convenience and time saving. Foley artists must be careful to sync the sound to the action, very precisely to make it believable.
Diegetic sound is when the source of the sound is visible on screen.
We can hear the chainsaw, the thumping sounds and the gruesome squelches at the same time that these images are being displayed. We know that they are therefore the source of the sound, which means it is diegetic.
Non diegetic sound is noise that the characters can't hear, but the audience can. This includes music, narrator commentary and implied actions (e.g. the sound of footsteps as someone runs away off screen).
Please review this post and try to include more use of the key sound terms Diegetic and Non-Diegetic.
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